The IOS Game Programming Collection

The IOS Game Programming Collection

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qThe iOS Game Programming Collectionq consists of two bestselling eBooks: qLearning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Gameq by Michael DaleyqLearning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunkq by Rod Strougo and Ray Wenderlich Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad qGold Rushq is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner's guide. qLearning iOS Game Programmingq walks you through every step as you build a 2D tile map game, Sir Lamorak's Quest: The Spell of Release (which is free in the App Store). You can download and play the game you're going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. qLearning Cocos2Dq walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you'll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps youPlan high-level game design, components, and difficulty levelsUse game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animationsUse tile maps to build large game worlds from small reusable imagesCreate fire, explosions, smoke, sparks, and other organic effectsDeliver great sound via OpenAL and the iPhone's media playerProvide game control via iPhone's touch and accelerometer featuresCraft an effective, intuitive game interfaceBuild game objects and entities and making them work properlyDetect collisions and ensuring the right response to themPolish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4Build a complete 2D action adventure game with Cocos2DBuild your game's main menu screen for accessing levelsUse Cocos2D's Scheduler to make sure the right events happen at the right timesUse tile maps to build scrolling game levels from reusable imagesAdd audio and sound effects with CocosDenshion-Cocos2D's sound engineAdd gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics enginesAdd amazing effects to your games with particle systemsLeverage Game Center in your game for achievements and leader boardsSqueeze the most performance from your gamesThe first few lines in this method get the size of the screen and then the size of the level. If Ole is more ... Once more, each computation is given on an individual line for clarity. Feel free to combine these in your own code. 5. Gets the size of theanbsp;...

Title:The IOS Game Programming Collection
Author: Michael Daley, Michael Daley, Rod Strougo, and Ray Wenderlich, Rod Strougo, Ray Wenderlich
Publisher:Addison-Wesley Professional - 2011-12-05

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